Lines Matching refs:nums
20645 nums = [],
20649 nums.push(Number(temp2));
20652 if (func === 'matrix' && nums.length === 6) {
20653 result = multiplyMatrix(result, [nums[0], nums[1], nums[2], nums[3], nums[4], nums[5]]);
20654 } else if (func === 'translate' && nums.length === 2) {
20655 result = multiplyMatrix(result, [1, 0, 0, 1, nums[0], nums[1]]);
20656 } else if (func === 'translate' && nums.length === 1) {
20657 result = multiplyMatrix(result, [1, 0, 0, 1, nums[0], 0]);
20658 } else if (func === 'scale' && nums.length === 2) {
20659 result = multiplyMatrix(result, [nums[0], 0, 0, nums[1], 0, 0]);
20660 } else if (func === 'scale' && nums.length === 1) {
20661 result = multiplyMatrix(result, [nums[0], 0, 0, nums[0], 0, 0]);
20662 } else if (func === 'rotate' && nums.length === 3) {
20663 var a = nums[0] * Math.PI / 180;
20664 …(result, [1, 0, 0, 1, nums[1], nums[2]], [Math.cos(a), Math.sin(a), -Math.sin(a), Math.cos(a), 0, …
20665 } else if (func === 'rotate' && nums.length === 1) {
20666 var _a = nums[0] * Math.PI / 180;
20668 } else if (func === 'skewX' && nums.length === 1) {
20669 var _a2 = nums[0] * Math.PI / 180;
20671 } else if (func === 'skewY' && nums.length === 1) {
20672 var _a3 = nums[0] * Math.PI / 180;