Lines Matching refs:c2y

21017   var BezierSegment = function BezierSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
21020 …var equationY = [p1y, -3 * p1y + 3 * c1y, 3 * p1y - 6 * c1y + 3 * c2y, -p1y + 3 * c1y - 3 * c2y + …
21022 …derivativeY = [-3 * p1y + 3 * c1y, 6 * p1y - 12 * c1y + 6 * c2y, -3 * p1y + 9 * c1y - 9 * c2y + 3 …
21032 …this.startPoint = [p1x, p1y, isEqual(p1x, c1x) && isEqual(p1y, c1y) ? Math.atan2(c2y - c1y, c2x - …
21033 … = [p2x, p2y, isEqual(c2x, p2x) && isEqual(c2y, p2y) ? Math.atan2(c2y - c1y, c2x - c1x) : Math.ata…
21140 this.curve = function (c1x, c1y, c2x, c2y, x, y) {
21141 var segment = new BezierSegment(currX, currY, c1x, c1y, c2x, c2y, x, y);
21197 this.C = function (c1x, c1y, c2x, c2y, x, y) {
21198 this.addCommand(['curve', true, true, c1x, c1y, c2x, c2y, x, y]);
21201 lastCtrlY = c2y;
21204 this.c = function (c1x, c1y, c2x, c2y, x, y) {
21205 return this.C(currX + c1x, currY + c1y, currX + c2x, currY + c2y, currX + x, currY + y);
21217 c2y = y + 2 / 3 * (cy - y);
21218 this.addCommand(['curve', true, true, c1x, c1y, c2x, c2y, x, y]);
21269c2y = cy + Math.sin(fi) * rx * (Math.cos(th4) + t * Math.sin(th4)) + Math.cos(fi) * ry * (Math.sin…
21272 this.addCommand(['curve', i === 0, i === segms - 1, c1x, c1y, c2x, c2y, endX, endY]);
62437 var c2y = c1y + stack.shift();
62439 y = c2y + stack.shift();
62440 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62542 var c2y = c1y + stack.shift();
62544 y = c2y + stack.shift();
62545 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62561 var c2y = c1y + stack.shift();
62563 y = c2y + stack.shift();
62564 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62575 c2y = c1y + stack.shift();
62577 y = c2y + stack.shift();
62578 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62590 c2y = c1y + stack.shift();
62592 y = c2y;
62593 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62625 c2y = c1y + stack.shift();
62626 y = c2y + stack.shift();
62632 c2y = c1y + stack.shift();
62634 y = c2y + (stack.length === 1 ? stack.shift() : 0);
62636 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62782 c2y = c1y + stack.shift();
62784 var c3y = c2y;
62793 path.bezierCurveTo(c1x, c1y, c2x, c2y, c3x, c3y);
62814 c2y = c1y + stack.shift();
62816 c3y = c2y;
62825 path.bezierCurveTo(c1x, c1y, c2x, c2y, c3x, c3y);