Lines Matching refs:c2x

21017   var BezierSegment = function BezierSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
21019 …var equationX = [p1x, -3 * p1x + 3 * c1x, 3 * p1x - 6 * c1x + 3 * c2x, -p1x + 3 * c1x - 3 * c2x + …
21021 …derivativeX = [-3 * p1x + 3 * c1x, 6 * p1x - 12 * c1x + 6 * c2x, -3 * p1x + 9 * c1x - 9 * c2x + 3 …
21032 …this.startPoint = [p1x, p1y, isEqual(p1x, c1x) && isEqual(p1y, c1y) ? Math.atan2(c2y - c1y, c2x - …
21033 …Point = [p2x, p2y, isEqual(c2x, p2x) && isEqual(c2y, p2y) ? Math.atan2(c2y - c1y, c2x - c1x) : Mat…
21140 this.curve = function (c1x, c1y, c2x, c2y, x, y) {
21141 var segment = new BezierSegment(currX, currY, c1x, c1y, c2x, c2y, x, y);
21197 this.C = function (c1x, c1y, c2x, c2y, x, y) {
21198 this.addCommand(['curve', true, true, c1x, c1y, c2x, c2y, x, y]);
21200 lastCtrlX = c2x;
21204 this.c = function (c1x, c1y, c2x, c2y, x, y) {
21205 return this.C(currX + c1x, currY + c1y, currX + c2x, currY + c2y, currX + x, currY + y);
21216 c2x = x + 2 / 3 * (cx - x),
21218 this.addCommand(['curve', true, true, c1x, c1y, c2x, c2y, x, y]);
21268c2x = cx + Math.cos(fi) * rx * (Math.cos(th4) + t * Math.sin(th4)) - Math.sin(fi) * ry * (Math.sin…
21272 this.addCommand(['curve', i === 0, i === segms - 1, c1x, c1y, c2x, c2y, endX, endY]);
62436 var c2x = c1x + stack.shift();
62438 x = c2x + stack.shift();
62440 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62541 var c2x = c1x + stack.shift();
62543 x = c2x + stack.shift();
62545 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62560 var c2x = c1x + stack.shift();
62562 x = c2x + stack.shift();
62564 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62574 c2x = c1x + stack.shift();
62576 x = c2x;
62578 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62589 c2x = c1x + stack.shift();
62591 x = c2x + stack.shift();
62593 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62624 c2x = c1x + stack.shift();
62627 x = c2x + (stack.length === 1 ? stack.shift() : 0);
62631 c2x = c1x + stack.shift();
62633 x = c2x + stack.shift();
62636 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62781 c2x = c1x + stack.shift();
62783 var c3x = c2x + stack.shift();
62793 path.bezierCurveTo(c1x, c1y, c2x, c2y, c3x, c3y);
62813 c2x = c1x + stack.shift();
62815 c3x = c2x + stack.shift();
62825 path.bezierCurveTo(c1x, c1y, c2x, c2y, c3x, c3y);