Lines Matching refs:c1x

21017   var BezierSegment = function BezierSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
21019 …var equationX = [p1x, -3 * p1x + 3 * c1x, 3 * p1x - 6 * c1x + 3 * c2x, -p1x + 3 * c1x - 3 * c2x + …
21021 …var derivativeX = [-3 * p1x + 3 * c1x, 6 * p1x - 12 * c1x + 6 * c2x, -3 * p1x + 9 * c1x - 9 * c2x …
21032 …Point = [p1x, p1y, isEqual(p1x, c1x) && isEqual(p1y, c1y) ? Math.atan2(c2y - c1y, c2x - c1x) : Mat…
21033 … p2y, isEqual(c2x, p2x) && isEqual(c2y, p2y) ? Math.atan2(c2y - c1y, c2x - c1x) : Math.atan2(p2y -…
21140 this.curve = function (c1x, c1y, c2x, c2y, x, y) {
21141 var segment = new BezierSegment(currX, currY, c1x, c1y, c2x, c2y, x, y);
21197 this.C = function (c1x, c1y, c2x, c2y, x, y) {
21198 this.addCommand(['curve', true, true, c1x, c1y, c2x, c2y, x, y]);
21204 this.c = function (c1x, c1y, c2x, c2y, x, y) {
21205 return this.C(currX + c1x, currY + c1y, currX + c2x, currY + c2y, currX + x, currY + y);
21207 this.S = function (c1x, c1y, x, y) {
21208 …= 'C' ? currX - lastCtrlX : 0), currY + (lastCom === 'C' ? currY - lastCtrlY : 0), c1x, c1y, x, y);
21210 this.s = function (c1x, c1y, x, y) {
21211 …lastCtrlX : 0), currY + (lastCom === 'C' ? currY - lastCtrlY : 0), currX + c1x, currY + c1y, currX…
21214 var c1x = currX + 2 / 3 * (cx - currX),
21218 this.addCommand(['curve', true, true, c1x, c1y, c2x, c2y, x, y]);
21224 this.q = function (c1x, c1y, x, y) {
21225 return this.Q(currX + c1x, currY + c1y, currX + x, currY + y);
21266 …var c1x = cx + Math.cos(fi) * rx * (Math.cos(th3) - t * Math.sin(th3)) - Math.sin(fi) * ry * (Math…
21272 this.addCommand(['curve', i === 0, i === segms - 1, c1x, c1y, c2x, c2y, endX, endY]);
62434 var c1x = x + stack.shift();
62436 var c2x = c1x + stack.shift();
62440 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62539 var c1x = x + stack.shift();
62541 var c2x = c1x + stack.shift();
62545 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62558 var c1x = x + stack.shift();
62560 var c2x = c1x + stack.shift();
62564 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62572 c1x = x;
62574 c2x = c1x + stack.shift();
62578 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62587 c1x = x + stack.shift();
62589 c2x = c1x + stack.shift();
62593 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62622 c1x = x + stack.shift();
62624 c2x = c1x + stack.shift();
62629 c1x = x;
62631 c2x = c1x + stack.shift();
62636 path.bezierCurveTo(c1x, c1y, c2x, c2y, x, y);
62779 c1x = x + stack.shift();
62781 c2x = c1x + stack.shift();
62793 path.bezierCurveTo(c1x, c1y, c2x, c2y, c3x, c3y);
62811 c1x = x + stack.shift();
62813 c2x = c1x + stack.shift();
62825 path.bezierCurveTo(c1x, c1y, c2x, c2y, c3x, c3y);