Lines Matching refs:abs

3083 	  return Math.abs(val / dist) <= accuracy;
3129 return Math.abs(firstPoint.y - point.y) <= ALIGNED_THRESHOLD;
3145 return Math.abs(firstPoint.x - point.x) <= ALIGNED_THRESHOLD;
3199 abs$7 = math.abs,
3659 if (pth.abs) {
3660 return pathClone(pth.abs);
3748 pth.abs = pathClone(res);
19630 if (Math.abs(angle) < Math.PI / 2) {
22468 var absoluteLinearRange = Math.abs(minLinearRange) + Math.abs(maxLinearRange);
22551 if (Math.abs(this._totalDelta) > DELTA_THRESHOLD) {
22743 var abs = Math.abs;
23288 …input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : ov…
23345 velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;
23444 if (abs(x) >= abs(y)) {
23907 var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);
24519 distance = Math.abs(input.deltaX);
24523 distance = Math.abs(input.deltaY);
24576 (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);
24686 (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);
24733 abs(velocity) > this.options.velocity && input.eventType & INPUT_END;
28252 return Math.abs(Math.round(segmentLength * 2 / 3));
28414 xDelta = Math.abs(p.x - mid.x);
28415 yDelta = Math.abs(p.y - mid.y);
29596 var abs$6 = Math.abs,
29727 var abs$5= Math.abs,
35937 var abs$4 = Math.abs;
41987 abs$3 = Math.abs;
43491 var abs$2 = Math.abs,
47227 var abs$1 = Math.abs,
49721 spaceInBetween = Math.abs(lastGroup.range.min - firstGroup.range.max);
53702 return Math.abs(a[ axis ] - b[ axis ]) < threshold;
55729 var abs = Math.abs;
55862 if (abs(coordinate - sourceMid[ axis ]) < BOUNDARY_TO_HOST_THRESHOLD) {