Lines Matching refs:cy

28637 …var apply, arcToSegments, cx, cy, parameters, parse, px, py, runners, segmentToBezier, solveArc, s…
28746 cx = cy = px = py = sx = sy = 0;
28750 cx = cy = px = py = sx = sy = 0;
28757 return cx = cy = px = py = 0;
28763 cy = a[1];
28766 sy = cy;
28767 return doc.moveTo(cx, cy);
28771 cy += a[1];
28774 sy = cy;
28775 return doc.moveTo(cx, cy);
28779 cy = a[5];
28785 doc.bezierCurveTo(a[0] + cx, a[1] + cy, a[2] + cx, a[3] + cy, a[4] + cx, a[5] + cy);
28787 py = cy + a[3];
28789 return cy += a[5];
28794 py = cy;
28796 doc.bezierCurveTo(cx - (px - cx), cy - (py - cy), a[0], a[1], a[2], a[3]);
28800 return cy = a[3];
28805 py = cy;
28807 … doc.bezierCurveTo(cx - (px - cx), cy - (py - cy), cx + a[0], cy + a[1], cx + a[2], cy + a[3]);
28809 py = cy + a[1];
28811 return cy += a[3];
28817 cy = a[3];
28818 return doc.quadraticCurveTo(a[0], a[1], cx, cy);
28821 doc.quadraticCurveTo(a[0] + cx, a[1] + cy, a[2] + cx, a[3] + cy);
28823 py = cy + a[1];
28825 return cy += a[3];
28830 py = cy;
28833 py = cy - (py - cy);
28837 py = cy - (py - cy);
28839 return cy = a[1];
28844 py = cy;
28847 py = cy - (py - cy);
28849 doc.quadraticCurveTo(px, py, cx + a[0], cy + a[1]);
28851 return cy += a[1];
28854 solveArc(doc, cx, cy, a);
28856 return cy = a[6];
28860 a[6] += cy;
28861 solveArc(doc, cx, cy, a);
28863 return cy = a[6];
28867 cy = a[1];
28869 return doc.lineTo(cx, cy);
28873 cy += a[1];
28875 return doc.lineTo(cx, cy);
28880 return doc.lineTo(cx, cy);
28885 return doc.lineTo(cx, cy);
28888 cy = a[0];
28890 return doc.lineTo(cx, cy);
28893 cy += a[0];
28895 return doc.lineTo(cx, cy);
28900 return cy = sy;
28905 return cy = sy;
28974 segmentToBezier = function(cx, cy, th0, th1, rx, ry, sin_th, cos_th) {
28983 y1 = cy + Math.sin(th0) + t * Math.cos(th0);
28985 y3 = cy + Math.sin(th1);