Lines Matching refs:sin
409 var sin = Math.sin(radians),
414 var rx = point.x * cos - point.y * sin,
415 ry = point.x * sin + point.y * cos;
889 sinTh = Math.sin(th),
929 mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2),
950 sinth2 = Math.sin(th2),
952 sinth3 = Math.sin(th3),
2430 Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p );
2522 return c * Math.sin(t / d * (Math.PI / 2)) + b;
2632 …return opts.a * Math.pow(2, -10 * t) * Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) + opts…
2656 Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) * 0.5 + opts.c + b;
2938 matrix[1] = Math.sin(angle);
2939 matrix[2] = -Math.sin(angle);
12184 yHalf = Math.sin(angle) * hypotHalf,
12187 yFull = Math.sin(angle) * hypotFull;
12595 offsetY = Math.sin(_angle + theta) * _hypotenuse,
12596 sinTh = Math.sin(theta),
12971 sinHalfOffset = cornerHypotenuse * Math.sin(newTheta),
13927 startY = Math.sin(this.startAngle) * this.radius,
13929 endY = Math.sin(this.endAngle) * this.radius,
16693 left: (-Math.sin(groupAngle) * object.getTop() * this.get('scaleY') +
16697 Math.sin(groupAngle) * object.getLeft() * this.get('scaleX'))
19005 sqrt = Math.sqrt, abs = Math.abs, max = Math.max, round = Math.round, sin = Math.sin, variable
19148 return sin(x) * sin(xx) / x / xx;