Lines Matching refs:cosTh
890 cosTh = Math.cos(th),
896 var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5,
897 py = -cosTh * toY * 0.5 + sinTh * toX * 0.5,
914 cx1 = cosTh * cx - sinTh * cy + toX * 0.5,
915 cy1 = sinTh * cx + cosTh * cy + toY * 0.5,
933 result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY);
943 function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) { argument
953 toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1,
954 toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1,
955 cp1X = fromX + mT * ( - cosTh * rx * sinth2 - sinTh * ry * costh2),
956 cp1Y = fromY + mT * ( - sinTh * rx * sinth2 + cosTh * ry * costh2),
957 cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3),
958 cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3);
12597 cosTh = Math.cos(theta),
12601 _tr = new fabric.Point(_tl.x + (wh.x * cosTh), _tl.y + (wh.x * sinTh)),
12602 bl = f(new fabric.Point(_tl.x - (wh.y * sinTh), _tl.y + (wh.y * cosTh))),
12603 br = f(new fabric.Point(_tr.x - (wh.y * sinTh), _tr.y + (wh.y * cosTh))),
12610 …mtr = new fabric.Point(mt.x + sinTh * this.rotatingPointOffset, mt.y - cosTh * this.rotatingPointO…