Lines Matching refs:cos
410 cos = Math.cos(radians);
414 var rx = point.x * cos - point.y * sin,
415 ry = point.x * sin + point.y * cos;
890 cosTh = Math.cos(th),
949 var costh2 = Math.cos(th2),
951 costh3 = Math.cos(th3),
2364 …easing = options.easing || function(t, b, c, d) {return -c * Math.cos(t / d * (Math.PI / 2)) + c +…
2514 return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
2530 return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
2937 matrix[0] = Math.cos(angle);
2940 matrix[3] = Math.cos(angle);
12183 xHalf = Math.cos(angle) * hypotHalf,
12186 xFull = Math.cos(angle) * hypotFull,
12594 offsetX = Math.cos(_angle + theta) * _hypotenuse,
12597 cosTh = Math.cos(theta),
12970 cosHalfOffset = cornerHypotenuse * Math.cos(newTheta),
13926 var startX = Math.cos(this.startAngle) * this.radius,
13928 endX = Math.cos(this.endAngle) * this.radius,
16694 Math.cos(groupAngle) * object.getLeft() * this.get('scaleX')),
16696 top: (Math.cos(groupAngle) * object.getTop() * this.get('scaleY') +